Cursos / Jogos Digitais / Introdução a Jogos Digitais / Aula

arrow_back Aula 01 - Histórico dos Jogos Digitais

Referências

ABT, Clark C. Serious games. University Press of America, 1987.

ADAMS, Ernest; DORMANS, Joris. Game mechanics: advanced game design. New Riders, 2012.

CAILLOIS, Roger; BARASH, Meyer. Man, play, and games. University of Illinois Press, 1961.

COSTIKYAN, Greg. I have no words and I must design. Interactive Fantasy# 2. British roleplaying journal, 1994.

CRAWFORD, Chris. The art of computer game design. 1984.

HUIZINGA, Johan. Homo ludens: o jogo como elemento da cultura. São Paulo: Editora da Universidade de S. Paulo, São Paulo: Editora Perspectiva, 1971.

KENT, Steven. The ultimate history of video games: from Pong to Pokemon and beyond... the story behind the craze that touched our li ves and changed the world. Three Rivers Press, 2010.

KOSTER, Raph. Theory of fun for game design. 2. ed. O'Reilly Media, Inc., 2013.

MCGONIGAL, Jane. Reality is broken: why games make us better and how they can change the world. Penguin, 2011.

NOVAK, Jeannie. Game development essentials: an introduction. Cengage Learning, 2011.

SALEN, Katie; ZIMMERMAN, Eric. Rules of play: game design fundamentals. MIT press, 2004.

SCHELL, Jesse. The art of game design: A book of lenses. CRC Press, 2014.

SUITS, Bernad. The grasshopper: game, life and utopia. Broadview Press, 2005.

WIKIPEDIA. History of video games. Disponível em : <https://en.wikipedia.org/wiki/History_of_video_games>. Acesso em: 30 abr. 2016.

WOLF, Mark JP. The video game explosion: a history from pong to Playstation and beyond. ABC-CLIO, 2008.

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