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arrow_back Aula 03 - Mecânicas de jogos

Referências

ADAMS, Ernest; DORMANS, Joris. Game mechanics: advanced game design. New Riders, 2012.

BRATHWAITE, Brenda; SCHREIBER, Ian. Challenges for game designers. Cengage Learning, 2009.

COOK, Daniel. What are game mechanics. Disponível em: <http://lostgarden.com/2006/10/what-are-game-mechanics.html>. Acesso em 12 ago. 2015.

JÄRVINEN, Aki. Games without frontiers: Theories and methods for game studies and design. Tampere University Press, 2008.

LUNDGREN, Sus; BJORK, Staffan. Game mechanics: Describing computer-augmented games in terms of interaction. In: The PLAY studio, The Interactive Institute (Org.). Proceedings of TIDSE. Göteborg, SWEDEN, 2003.

ROGERS, Scott. Level Up! The guide to great video game design. John Wiley & Sons, 2010.

Rouse III, R. Game Design Theory and Practice. Plano, Texas: Wordware Publishing Inc., 2005.

SALEN, K.; ZIMMERMAN, Eric. Rules of Play. Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press. 2004.

SCHELL, Jesse. The Art of Game Design: a book of lenses. CRC Press, 2008.

SICART, Miguel. Defining game mechanics. Game Studies, v. 8, n. 2, p. 1-14, 2008.

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