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arrow_back Aula 09 - Prototipação e Testes

Referências

ASURA THE GAME. Grey boxing levels to save your life and time! Disponível em: <http://asurathegame.com/blog/grey-boxing-levels-to-save-your-life-and-time/>. Acesso em: 25 out 2015.

GAMES FROM WITHIN. Prototyping: you’re (probably) doing it wrong. Disponível em: <http://gamesfromwithin.com/prototyping-youre-probably-doing-it-wrong>. Acesso em: 24 out. 2015.

GRAY, Kyle. et al. How to prototype a game in under 7 days. Disponível em: <http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?print=1>. Acesso em: 25 out. 2015.

HECKER, Chris. Advanced prototyping. Disponível em: <http://chrishecker.com/Advanced_Prototyping>. Acesso em: 26 out. 2015.

NAYAK, Soubhagya. Advantages of Unit Testing. Disponível em <https://moanubhuti.wordpress.com/2011/04/23/advantages-of-unit-testing/>. Acesso em: 27 out. 2015.

ROGERS, Scott. Level up! The guide to great video game design. John Wiley & Sons, 2014.

SCHELL, Jesse. The Art of Game Design: A book of lenses. CRC Press, 2008.

SOMMERVILLE, Ian. Software engineering. 9. ed. Addison Wesley, 2011.

WHAT GAMES ARE. Vertical slice. Disponível em <http://www.whatgamesare.com/vertical-slice.html>. Acesso em: 26 out. 2015.

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