Cursos / Jogos Digitais / Design de Jogos Digitais / Aula
BIRDWELL, Ken. The Cabal: Valve’s Design Process For Creating Half-Life. Disponível em: www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process\_.php?page=3. Acesso em: 28 Jan 2015.
NORMAN, Donald A. The design of everyday things. Basic books, 2002.
NOVAK, Jeannie. Game development essentials: an introduction. Cengage Learning, 2011.
ROGERS, Scott. Level Up! The guide to great video game design. John Wiley & Sons, 2010.
SCHELL, Jesse. The Art of Game Design: A book of lenses. CRC Press, 2008.
SCHREIBER, Ian. Challenges for game designers. Cengage Learning, 2009.
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