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Referências

BATES, Bob. Game design. Premier Press, 2004.

CHAOS STUDIOS. Warcraft game design. Disponível em: <https://drive.google.com/file/d/0B7MhHrOw6O0LUWpNQ3U3ai1ucTA/view?pli=1>. Acesso em: 07 nov. 2015.

HALL, Tom. Doom bible. Disponível em <http://5years.doomworld.com/doombible/doombible.pdf> . Acesso em 08 nov. 2015.

IRRATIONAL games. From the vault: the bioshock pitch. Disponível em: <https://irrationalgames.ghoststorygames.com/insider/from-the-vault-may/>. Acesso em: 04 nov. 2015.

KOJIMA, Hideo. Metal gear solid 2 grand game plan. Disponível em: <http://www.girlsofwar.com.br/wp-content/uploads/2015/05/MGS2gameplan.pdf>. Acesso em: 03 nov. 2015.

NOVAK, Jeannie. Game development essentials: an introduction. Cengage Learning, 2011.

PEREZ, Darrin. Skinner’s box and video games: How to Create Addictive Games. Disponível em <http://hubpages.com/hub/Skinners-Box-and-Video-Games>. Acesso em 04 nov. 2015.

ROGERS, Scott. Level up! The guide to great video game design. John Wiley & Sons, 2014.

SAYENKO, Alex. How (and why) to write a great game design document. Disponível em: <http://gamedevelopment.tutsplus.com/articles/how-and-why-to-write-a-great-game-design-document--cms-23545>. Acesso em 05 nov. 2015.

SCHAFER, Tim; et al. Grim fandango puzzle design. Disponível em <http://gameshelf.jmac.org/2008/11/13/GrimPuzzleDoc_small.pdf>. Acesso em: 30 out. 2015.

SCHELL, Jesse. The Art of Game Design: A book of lenses. CRC Press, 2008.

TAYLOR, Chris. Game design document sample. Disponível em: <http://www.runawaystudios.com/articles/chris_taylor_gdd.php>. Acesso em 06 nov. 2015.

TELANG, Kshiraj. Game art bible - Secret Sauce to Making Great Game Art. Disponível em <http://pt.slideshare.net/pencillati/game-art-bible-secret-sauce-to-making-great-game-art> . Acesso em 08 nov. 2015.

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