Cursos / Jogos Digitais / Criação de Personagens e Narrativas de Jogos / Aula
BARON, Sean. Cognitive flow: the psychology of great game design. 2012. Disponível em: <http://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php>. Acesso em 10 ago. 2015.
COLERIDGE, Samuel. Biografia Lietraria. Disponível em: http://www.gutenberg.org/files/6081/6081-h/6081-h.htm>. Acesso em 25 fev. 2016.
CSIKSZENTMIHALYI, Mihaly. Flow and quality of life. 2012a. Disponível em: <http://greatergood.berkeley.edu/slides/Csikszentmihalyi-Flow-April272012.ppt>. Acesso em: 18 ago. 2015.
CSIKSZENTMIHALYI, Mihaly. Flow: the classic work on how to achieve happiness. Califórnia: New Riders, 2012b.
EUNG, Ashley. Capstone research pst iv: understanding and adapting flow theoryin level design. 2015. Disponível em: <http://gamedev.dmlive.co.nz/capstone-research-post-ii-understanding-and-adapting-flow-theory-in-level-design>. Acesso em 10 ago. 2015.
DESERT HAT. Game Design the Miyamoto Way: Flow and Difficulty. 2009. Disponível em: <https://deserthat.wordpress.com/2009/11/26/game-design-the-miyamoto-way-flow-and-difficulty/>. Acesso em: 10 ago. 2015.
KUSHNER, David. The flight of the birdman: flappy bird creator dong nguyen speaks out. 2014. Disponível em: <http://www.rollingstone.com/culture/news/the-flight-of-the-birdman-flappy-bird-creator-dong-nguyen-speaks-out-20140311> Acesso em 13 ago. 2015.
ROUSE III, Richard. Game design: theory e practice. TE: Wordware Publishing, 2005.
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